Traits
Heterochromia: Unique (Extremely Rare)
Trait Count - 4
Heterochromia: Unique can be just about anything design wise on the eye. Unique also allows the eye to have more than two colors for the main eye color. Colors will always be from eye traits, natural eye colors from coats, or from color muts.
Can combine with Complete. Overrides Central, Sectoral, and Gradient.
Expression Examples
Heterochromia: Central (Uncommon)
Trait Count - 2
Heterochromia: Central causes the eye to be a different color around the pupil, this can optionally be affected by Pupil Shape. When present alongside Pupiless Eye, the second color will take form around where the pupil would've been. If an eye color trait is present[natural, Cr linked, or unnatural] you can choose for one color to be that shade and the other to be natural to the coat, or for both colors to be two different shades. When present with color muts, the colors will be two different colors from the color mut.
Can combine with Complete and Sectoral. Overridden by Unique and Gradient.
Expression Examples
Tri-Chimera (Legendary)
Trait Count - 5
Tri-Chimera causes three genos to be present on one horse.
Deceased genos can be used in Chimeras, but will be STERILE.
Chimeras[any variety] with Identical are a little weird. The coats will be identical, but chimera placement can be different! Which can cause larger differences due to how Chimera as a whole functions.
Chimera Physical Traits will MATCH their Genetic side. So say Long Ears is on Side 1 only, it'll only be present if the matching Phenotype goes over the ears.
Range
Blue is the minimum required expression of the second geno.
Yellow is the maximum optional expression.
Red is how much of the main geno has to show.
Quad-Chimera (Unlimited)
Trait Count - 6
Quad-Chimera causes for genos to be present on one horse.
Deceased genos can be used in Chimeras, but will be STERILE.
Chimeras[any variety] with Identical are a little weird. The coats will be identical, but chimera placement can be different! Which can cause larger differences due to how Chimera as a whole functions.
Chimera Physical Traits will MATCH their Genetic side. So say Long Ears is on Side 1 only, it'll only be present if the matching Phenotype goes over the ears.
Range
Blue is the minimum required expression of the second geno.
Yellow is the maximum optional expression.
Red is how much of the main geno has to show.
Superior Somatic (Uncommon)
Trait Count - 2
Somatic is a genetic mutation that can turn off 4 to 6 different genes or physicals. This extends to ALL genetics! Genes, passables, mutation passables, mutations, physicals, or genetic mutations. Stacks with Somatic and Extreme Somatic!
For genes, somatic turning areas off must be in natural shapes.
Cannot turn off carried traits, Sterile, Infertile, or Double Uterus.
Expression Examples
Extreme Somatic (Extremely Rare)
Trait Count - 4
Somatic is a genetic mutation that can turn off 7 to 9 different genes or physicals. This extends to ALL genetics! Genes, passables, mutation passables, mutations, physicals, or genetic mutations. Stacks with Somatic and Superior Somatic!
For genes, somatic turning areas off must be in natural shapes.
Cannot turn off carried traits, Sterile, Infertile, or Double Uterus.
Expression Examples
Angora (Uncommon)
Bald (Rare)
Trait Count - 3
A bald Beatus is like a Sphynx cat. They don't grow fur, or at times, they grow a very thin coat. They are prone to sunburn and need specialized riding tack to not irritate their skin.
Designing a Bald Beatus can be tricky at times. The easiest way is to design them with a thin coat, as that changes the design the least. However, you must include more skin than what's on a normal import.
Another way to go about designing a bald Beatus, is to give them no fur what-so-ever. In this manner, their 'coat' is just their skin color. Most white markings will display on a full bald, and some mutations.
BA Muts that will show on Full Bald coat;
- Crystal[Cry]
- Flare[Fl]
- Goop[Go]
- Shadow[Sh]
- Black Appaloosa[Bap]
- Black Paint[Bp]
- Bubble[Bu]
- Mist[Mi]
- Glitz[Gz]
- Marrow[Row]
- Likido[Li]
- Space Dust[Spd]
- Festive[fst]
- Fawncy[Fwn] - spots only
- Phoenix[px]
- Scales[Sc]
- Harlow[Har]
- Biolume[Bio] - is enhanced due to lack of fur
- Vacuus[Va] - black hole only
- Steam Powered[Stp]
- Pride[Ra] - depends on what other mutations are present
- Bloem[Blm]
- Ragdoll[RD] - no stitching
- Gemling[LT]



Curly (Uncommon)
Lykoi (Legendary)
Dum Salve (Legendary)
Rex (Legendary)
Unnatural Headset (Legendary)
Trait Count - 5
Horns aren't a very common sight in BAs, but have begun to be more prevalent in domesticated Beatus'. Almost no wild BAs have been seen with horns, excluding those seen with Fawncy, and even when a wild BA is seen to have horns, they aren't extravagant. Wild Beatus that have horns will often have more basic horns that aid them in survival.
Unnatural Horns are typically only seen in domesticated BAs, this is due to how brightly colored their horns tend to be when unnatural. Horns will be bright and vibrant in color. Color muts DO still go over unnatural horn colors.
A headset is any singular symmetric PAIR of horns located on the head.
Headsets can be connected, either to themselves or to other horns.
Expression Examples

Blind (Free)
Trait Count - 0
Blindness is just that, the horse can't see. There isn't much of a physical difference appearance-wise, but it takes a toll. Some horses are only partially blind, instead of completely blind, this is up to the owner! You can choose if they are 100% blind, partially blind in both eyes, or blind in only one.
Blindness is common in dom white and overo horses, along with splashes.
Blindness can be Rolled in Breedings
Effects
Cannot perform in these disciplines unaided; Agility, Jumping, Pole Bending, Hunting, and Quests
Deaf (Free)
Trait Count - 0
A deaf Beatus can't hear outside noises. There is no physical difference, though some deaf horses have floppy ears, due to having no use for them. Some horses are partially deaf, instead of completely deaf. Beatus can still communicate via their telepathy with other Beatus, their handlers, and other species that have/use telepathy.
Deafness is common in splash and dom white horses, along with overos.
Blindness can be Rolled in Breedings
Effects
Cannot perform in these disciplines unaided; Hunting and Quests
Unnatural Single Horn (Extremely Rare)
Trait Count - 4
Horns aren't a very common sight in BAs, but have begun to be more prevalent in domesticated Beatus'. Almost no wild BAs have been seen with horns, excluding those seen with Fawncy, and even when a wild BA is seen to have horns, they aren't extravagant. Wild Beatus that have horns will often have more basic horns that aid them in survival.
Unnatural Horns are typically only seen in domesticated BAs, this is due to how brightly colored their horns tend to be when unnatural. Horns will be bright and vibrant in color. Color muts DO still go over unnatural horn colors.
A single is will always be a singular lone horn, typically located on the forehead or along the center line of the face.
Horns can be connected, either to themselves or to other horns.
Expression Examples

Long Ears (Common)
Natural Single Horn (Rare)
Trait Count - 3
Horns aren't a very common sight in BAs, but have begun to be more prevalent in domesticated Beatus'. Almost no wild BAs have been seen with horns, excluding those seen with Fawncy, and even when a wild BA is seen to have horns, they aren't extravagant. Wild Beatus that have horns will often have more basic horns that aid them in survival.
Natural Horns are seen on all BAs, but more commonly seen in domesticated BAs than wild ones. Horns will be fairly neutral and match a color on the coat, most typically, they're seen being the same color as the hooves. Color muts DO still go over natural horn colors.
A single is will always be a singular lone horn, typically located on the forehead or along the center line of the face.
Horns can be connected, either to themselves or to other horns.
Expression Examples












