Traits

Umbral (Unlimited)

Category: Magic

Divine (Unlimited)

Category: Magic

Blue Purple Breytir[Bry-bp] (Unlimited)

Category: Modifiers

Somatic can be applied to the Breytir colors, so if you have a Blue Purple Breytir, you can show, Blue, Purple, and Blue Purple on the coat. Some of the hybrid color MUST always be be showing, unless turning off the Breytir gene.

Blue Green Breytir[Bry-bg] (Unlimited)

Category: Modifiers

Somatic can be applied to the Breytir colors, so if you have a Blue Purple Breytir, you can show, Blue, Purple, and Blue Purple on the coat. Some of the hybrid color MUST always be be showing, unless turning off the Breytir gene.

Yellow Orange Breytir[Bry-yo] (Unlimited)

Category: Modifiers

Somatic can be applied to the Breytir colors, so if you have a Blue Purple Breytir, you can show, Blue, Purple, and Blue Purple on the coat. Some of the hybrid color MUST always be be showing, unless turning off the Breytir gene.

Yellow Green Breytir[Bry-yg] (Unlimited)

Category: Modifiers

Somatic can be applied to the Breytir colors, so if you have a Blue Purple Breytir, you can show, Blue, Purple, and Blue Purple on the coat. Some of the hybrid color MUST always be be showing, unless turning off the Breytir gene.

Red Purple Breytir[Bry-rp] (Unlimited)

Category: Modifiers

Somatic can be applied to the Breytir colors, so if you have a Blue Purple Breytir, you can show, Blue, Purple, and Blue Purple on the coat. Some of the hybrid color MUST always be be showing, unless turning off the Breytir gene.

Red Orange Breytir[Bry-ro] (Unlimited)

Category: Modifiers

Somatic can be applied to the Breytir colors, so if you have a Blue Purple Breytir, you can show, Blue, Purple, and Blue Purple on the coat. Some of the hybrid color MUST always be be showing, unless turning off the Breytir gene.

Albino[Alb] (Unlimited)

Category: Anomalies
Albino | nAlb | AlbAlb
Trait Count - 5
Not currently orderable on imports.

Albino is a mutation that disrupts the production of melanin, causing it not to produce at all causing a white coat. Albinos will also have red eyes. Their skin is always pale pink, and their hooves only a tiny bit darker.
- Flight feathers and webbing will match mane color.
- Mane can be slightly darker than the coat, it will never be lighter though.
- Hoof color tends to be slightly darker than the skin color.

Albino also affects BA specific mutations. Mutations that are white will not display on the coat at all. Mutations that are dark in color, like Zebra, will display very lightly against the coat. Mutations that are colorful, like Peafowl, will display but be extremely pastel in color.

Easiest to design, throw a light layer over everything between 90-100% opacity.

Eye Colors
Red, Pink, Red-Orange

Melanism[Mel] (Unlimited)

Category: Anomalies
Melanism | nMel | MelMel
Trait Count - 5
Not currently orderable

Melanism is similar to albino but has the opposite effect. It disrupts the production of melanin but in the way of causing the coat to overproduce and become extremely pigmented, causing dark black and brown coats. This also affects the eyes of a Beatus with melanism, causing them to have very dark-colored eyes. The only part of a melanistic BA that isn't darker, is their skin. Their skin will be slightly lighter than their coat color.
- Flight feathers and webbing will match mane color.
- Mane can be slightly darker than the coat, it will never be lighter though.
- Hoof color tends to be slightly darker than the skin color.

Melanism also affects BA-specific mutations. Mutations that are black will not display on the coat at all. Mutations that are light in color, like Zebra, will display very faintly against the coat. Mutations that are colorful, like Peafowl, will display but be extremely dark in color.

Easiest to design, throw a dark layer over everything between 45-95% opacity.

Eye Colors
Dark Brown, Dark Orange, Dark Yellow, Dark Green

Cape: Underbelly (Unlimited)

!! This passable CANNOT be ordered !!
Trait Count - 6
Created by JUMPST4RTED

Cape: Underbelly flips the range of Cape to start from the underbelly instead of the topline.
This passable is tied to NPC-002 Widow.

Expression Examples

Marrow: Undead (Unlimited)

Trait Count - 6
Created by Longtailsally and LuxBean

Marrow: Undead causes Marrow markings to become 3D and a material mutation, similar to Bloem.

Expression Examples

Steam Powered: Machine (Unlimited)

Trait Count - 6
Created by Longtailsally and LuxBean

Steam Powered: Machine causes Steam Powered markings to become 3D and a material mutation, similar to Bloem.

Expression Examples

Peafowl: Sprinkles (Unlimited)

Trait Count - 6

Peafowl: Sprinkles causes specks to form along the topline.

Expression Examples

Tatuaggio: Stained (Unlimited)

!! This passable CANNOT be ordered !!
Trait Count - 6
Created by Petrification

Tatuaggio: Stained causes Tatuaggio markings to mimic stained glass. This allows Tatuaggio markings to have a solid black border and up to three colors with no color mutations. The colored sections are also required to have transparency, but different colors can be different levels of transparency.
This passable is tied to NPC-001 Bugsly.

Expression Examples

Quad-Chimera (Unlimited)

Trait Count - 6

Quad-Chimera causes for genos to be present on one horse.
Deceased genos can be used in Chimeras, but will be STERILE.

Chimeras[any variety] with Identical are a little weird. The coats will be identical, but chimera placement can be different! Which can cause larger differences due to how Chimera as a whole functions.

Chimera Physical Traits will MATCH their Genetic side. So say Long Ears is on Side 1 only, it'll only be present if the matching Phenotype goes over the ears.

Range
Blue is the minimum required expression of the second geno.
Yellow is the maximum optional expression.
Red is how much of the main geno has to show.

Eyeless (Unlimited)

Category: Head Mutations
Trait Count - 6

Eyeless causes a BAs eyes to not form at all, leaving them completely blind.

Effects
Cannot perform in these disciplines unaided; Hunting, and Quests

Multiple Magics (Unlimited)

Category: Other Mutations
Trait Count - 6

Allows a Beatus to have more than one inborn magic type. They can have up to 5 inborn magics.

Missing Limbs (Unlimited)

Category: Other Mutations
Trait Count - 6

Missing Limbs causes a missing singular or missing pair of limbs. Missing limbs are most commonly seen in extreme inbreeding and crosstyping, but can appear outside of these as well.

Extra Limbs (Unlimited)

Category: Other Mutations
Trait Count - 6

Extra Limbs can cause extra singular or extra pairs of limbs. Extra limbs are most commonly seen in extreme inbreeding and crosstyping, but can appear outside of these as well. Extra limbs can be functional or non functional.

22 results found.