Hybrid magics are split into D-Class, U-Class, and H-Class.
D-Class hybrids are magics made up of ONLY D-Class magics.
U-Class hybrids are magics made up of ONLY U-Class magics.
H-Class hybrids are magics that are made up of one D-Class and one U-Class magic.
All magic abilities are relative to their magic stat. So the higher the stat, the more effective a BAs magic becomes.
Secondary magics are not mentioned in make-up, only primary!
D-Class Hybrids
Combustion [Fire | Air]
Ability to create explosions
Electric [Light | Fire | Air]
Ability to control, manipulate, and create electricity
Fusion [Light | Air]
Ability to fuse and defuse objects
Plasma [Light | Fire]
Ability to control plasma [think Danny Phantom and Shego] - default color is green [can be other colors]
U-Class Hybrids
Acid [Dark | Water]
Ability to control, manipulate, and create acid
Bone [Dark | Water]
Ability to control bone matter
Decay [Dark | Earth]
Ability to control the rate of decay in items
Mud [Water | Earth]
Ability to control mud
Weapon [Dark | Water | Earth]
Ability to create and control weapons
H-Class Hybrids
Defense [Light | Earth]
Ability to boost defenses in the user and allies, eventually upgrades to include healing
Dupli [Light | Fire | Dark | Water]
Ability to duplicate oneself, and at higher levels, objects
Emotion [Light | Dark | Fire]
Ability to manipulate emotion in self and others
Fungi [Air | Dark | Water | Earth]
Ability to control, manipulate, and create fungi
Gravity [Fire | Dark | Water | Earth]
Ability to control the gravity of themself, and eventually others
Hypnosis [Air | Dark]
Ability to hypnotise others and give commands. Command complexity increases with Magic stat.
Ink [Light | Water]
Ability to control and create ink
Lava [Fire | Earth]
Ability to control lava.
Luck [Light | Fire | Water]
Ability to manipulate outcomes, eventual control over them
Magnetic [Light | Air | Earth]
Ability to control magnetic fields
Paralysis [Light | Air | Fire | Dark]
Ability to control, manipulate, and create poison
Permeation [Light | Air | Dark | Earth]
Ability to phase through other matter
Phantom [Fire | Dark | Earth]
Ability to commune with spirits, and at higher levels, command them
Plant [Light | Earth]
Ability to control, manipulate, and create plant life
Restoration [Light | Fire | Water]
Ability to control the rate of restoration
Sand [Air | Water | Earth]
Ability to control sand
Sleep [Light | Air | Dark | Water]
Ability to lull a target to sleep, as their Magic stat increases, they can begin to manipulate the subconscious for dreams/nightmares
Smoke [Light | Air | Fire | Dark | Water]
Ability to control and manipulate smoke
Snow [Air | Water | Earth]
Ability to control snow and ice
Space [Air | Dark]
Ability to control black holes and space matter
Thermal [Light | Fire | Air | Dark]
Ability to control temperature
Weather [Light | Fire | Dark | Water | Earth]
Ability to control the weather, which scales with Magic stat